![IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt # IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #](https://pbs.twimg.com/media/D9hOWjvUYAA3LSs.png)
IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #
AR/VR Headset Shipments Grew Dramatically in 2021, Thanks Largely to Meta's Strong Quest 2 Volumes, with Growth Forecast to Continue, According to IDC
![IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear](https://ww-static-prod.s3.amazonaws.com/wp-content/uploads/2019/03/Top_Use_Case.jpg)